It's a game about embark on a journey as the Shepherdess, navigating the ancient underworld to lead departed souls to their ultimate resting place. Utilize the contours of the landscape to gracefully skim and soar above the timeless dunes of the Soul Sea.
GAME STORY
The story of SAND ADRIFT takes place in the Sea of Spirits, a vast world of rolling dunes filled with thick fog and littered with ancient megalithic buildings and ruins. It is a place inhabitant of the lost undead, who are blocked from reaching the Land of Eternal Rest.
I played multiple roles in this project, here is a description of my roles


Pre-production - Concept artist
"During this phase, I maintained close communication with the lead artist, collaborating on conceptual design assignments for specific assets. I gathered ample information and references to thoroughly comprehend the game's world-building, ensuring the design of assets aligned seamlessly with its vision."
First task - The Gate of the Underworld
Game Background: 
Players need to break the chains in order to open the portal to the underworld
Functional Requirements: 
The gate is divided into two parts 
The upper and lower parts need to be rationally combined
underworld aesthetic style and gigantic feeling
Second task - Monolith
Background of the game:
Being a witness asset to every level passed, there are a lot of souls trapped in it
Feature Request:
Space for ability to gather between two hanging stones
Combinations multiple times
Otherworldly aesthetic
Sense of mystery
Others
2d to 3d conversion
Mid-term - Environment artist 

At this stage, the entire art team has enough 3d assets, but the environment is still empty
We needed to give the environment more character
So I went from being a concept artist to an environment artist, making sky box for our game
What was the game like before sky box?
Showcase in unity
Process Showcase
I separated the picture into 7 layers. Each layer can move at different speeds. And the sun will sparkle and flicker (as a demon's eye is staring at you)
Late-stage UI designer & Post-production Visual designer
With only two weeks left in game development. I started doing ui design
Initial UI idea - logo type
Initial UI idea - logo type
Initial UI conception  -  icon design and basic arrangement
Initial UI conception - icon design and basic arrangement

Small interactions with title fonts

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